Abdik's Mod — Feature Guide
A client-only quality-of-life mod for Hypixel SkyBlock. This guide follows the exact in-game menu — every category, module and setting, and how to reach it. Turn on only what you want.
Download on Modrinth Fabric · Minecraft 26.1.2 and 26.2
Getting started
- Press ] (right bracket) to open the settings overlay — it draws on top of whatever is
already on screen (a world, the pause menu, an inventory, another mod's screen), so you never have
to close anything first. Rebind it with
/abm keybind gui <key>(e.g. RSHIFT, GRAVE, F6, or NONE to disable). - The overlay is a set of draggable category panels. Drag a panel by its title bar; panel positions and which categories you left open are remembered between sessions.
- Left-click a module to toggle it on/off. Right-click a module to open it and see its settings.
- On a setting that cycles through options, left-click goes to the next one and right-click goes back one.
- Or type
/abmto open the menu,/abm hudfor the HUD layout editor, and/abm helpto list every command. - Search: click the box above HUD Editor (or press Ctrl+F) and type to find any module or setting. Esc clears it.
- Not sure what something does? Hover over it for a second and a short description appears.
HUD category: HUD
Item Rarity Circle
HUD → Item Rarity Circle
A background circle behind items, colour-coded by Hypixel rarity, on both inventory and hotbar items.
Boss Bar
HUD → Boss Bar
A cleaner health readout for every boss and miniboss — dungeon, slayer and world bosses first, then dungeon, slayer and Crimson Isle minibosses. It also follows slayer bosses and minibosses that only have a name over their head, picks the real Livid on Floor 5, and leaves out other players' slayer bosses and the bosses the Watcher summons in the blood room.
- Show Percent / Show Raw HP — what the bar shows. Bosses with only a name over their head (most slayer bosses and minibosses) show their health but never a percentage.
- Hide Vanilla Bar — replaces the vanilla boss bar.
- Color — the colour of the boss bar text (shown in bold).
- Show Unlisted — also show bars for bosses that aren't on your list.
- Death Alerts — show each boss's death message and play its sound when it dies.
- Edit Boss List — turn bosses on or off, and give each one its own death message and sound (e.g. "Maxor down!" with a bell). The sound can be any sound in the game — search the list, click one to hear it (trying another stops the last one), and set its volume and pitch. Has a search box, a Test button, a way to add a boss that isn't listed, and Restore Defaults.
Player Model HUD · Inventory HUD · Stall Indicator
HUD → Player Model HUD / Inventory HUD / Stall Indicator
- Player Model HUD — a rendered view of your character as a HUD element.
- Inventory HUD — your inventory contents shown on the HUD.
- Stall Indicator — shows when your connection to the server stalls.
AH Tracker
HUD → AH Tracker
Auction House price tracker: watch items and get notified when a Buy It Now listing drops under your price. New matches show up as soon as they're found. (Uses the relay — see Cross-account & relay.)
- Display Mode — how the HUD readout is shown.
- Edit AH Watchlist — add items and set your target prices.
Price Tooltips
HUD → Price Tooltips
Hover any SkyBlock item to see what it's worth, right under its tooltip. When you're holding a stack, the total for the whole stack is shown too. Prices refresh every few minutes. (Uses the relay.)
- Lowest BIN — the cheapest Buy It Now for that exact item right now, or "not on the AH" when nobody has one listed.
- Average BIN — its typical lowest BIN over about the last day, to spot an overpriced listing.
- Bazaar — the instant buy price and the instant sell price.
Bazaar Tracker
HUD → Bazaar Tracker → Edit Bazaar Watchlist
Pick Bazaar items and a price, and get told when one can be bought below it or sold above it. It has its own HUD element, separate from the AH Tracker, so either can be on without the other. (Uses the relay.)
- Display Mode — every hit on its own line, or one short summary.
- Chat Alerts — a chat message and a sound when a target is hit.
Player Stats
HUD → Player Stats (opens its own screen)
Draggable displays for Health, Mana, Overflow Mana, Defense, Vitality, Effective Health (EHP) and Speed, each independently toggleable. Optionally hide Hypixel's own stat numbers above the hotbar, and/or the vanilla health, hunger, armour and mount-health bars, so nothing is duplicated.
Edit HUD Layout
HUD → Edit HUD Layout, or /abm hud
A drag-and-drop editor for placing every HUD element. It only lists elements whose module is turned on, and elements resize to any size — and keep that size when you switch to fullscreen and back. Separate Reset Sizes, Reset Positions and Cancel options.
Render category: Render
Zoom
Render → Zoom
Hold a key to zoom the camera in, easing in and out smoothly. While zoomed, scroll to push in further or back off.
- Set the hold key on the module's own Keybind row (open Zoom, left-click Keybind, press a key).
- Zoom Level — 2× to 10×.
- Smooth — turn off for an instant snap instead of an ease.
Waypoints
Render → Waypoints → Edit Waypoints
Mark any spot and get a box on the block plus an optional beam to the sky. Each waypoint is scoped to the island/floor you made it on, so it only shows where it belongs. Each has its own colour and a full editor (add / rename / recolour / delete).
- Through Walls — see it through terrain.
- Beam to Sky — a vertical beacon beam.
- Show Names — floats each name above the box, scaled with distance so it stays readable far away.
- Temp from Chat — coordinates posted in chat (yours or others') drop a brief see-through marker.
- Temp Duration — 30 / 60 / 120s.
Also: /abm coords sends your current position to the chat you're on.
Deployables
Render → Deployables
Power orbs, flares, mining lanterns and the Umberella show how far they reach as a see-through bubble, so you can tell at a glance whether you're standing inside one. It works for everyone's deployables, not just yours.
- Orbs / Flares / Lanterns / Umberella — pick a bubble colour for each kind.
Fullbright
Render → Fullbright
Full brightness everywhere without touching your gamma or a resource pack.
Custom Cape
Render → Custom Cape
Wear a cape only you can see. Pick it with the Cape selector — the built-in ones, or your own.
- Open Capes Folder — drop a PNG in there (a normal 64×32 cape layout) and it shows up in the Cape selector. Files are only ever read as pictures.
Item Animations
Render → Item Animations → Edit Animations
Custom held-item position, rotation and scale, with an optional no-swing feel. Set the offsets in the editor.
Post-Process Glow
Render → Post-Process Glow
A screen-wide shader glow effect.
- Shader — 28 colour presets.
- Live Color — a full colour picker for a custom hue.
- Screen Shader — the screen-wide effect toggle.
Player Outline
Render → Player Outline
A clean glow-style outline around your own character, held items and armour. Never touches Minecraft's real Glowing effect.
- Outline Color — its own colour picker.
- Other Players — off by default; extends it to everyone else, and for other players it never draws through walls (can't reveal anyone you couldn't already see).
Custom Skybox
Render → Custom Skybox
Replace the sky and fog with your own colours and custom sun/moon.
- Sky Color — the base sky/fog colour.
- Sun / Sun Color / Sun Intensity — custom sun.
- Moon / Moon Color / Moon Intensity — custom moon.
Block Editor
Render → Block Editor (opens the editor)
Override block tints and models client-side, including fluids like water and lava.
Shape Spin
Render → Shape Spin
Shows a selectable spinning shape — cube, octahedron or pyramid — in your off-hand, with adjustable size, speed and colour including a rainbow mode. Nothing to set up; turn it on and it is there.
Custom Mesh (experimental)
Render → Custom Mesh Projects (opens the project list)
Attaches a model of your own to a bone on your character — head, off-hand and so on — imported from a Blender glTF/GLB export. Mesh, texture and object-transform animation are all supported. Only you see it; nothing about it is sent anywhere.
- Make a project: open Custom Mesh Projects, type a name, hit New Project. That
creates a folder for it at
config/abdiksmod/custom_mesh/<name>/. - Name the file after the project. A project called
hatloadshat.glband nothing else. Put your export in that folder under exactly that name, then press Reload from disk. - Exporting from Blender: File → Export → glTF 2.0, format glTF Binary (.glb), with Triangulate Mesh ticked.
- A texture is optional. No image, no UV unwrap and no normals are all fine — the model then shows in its material's own colour.
- Per project: which bone it attaches to, first or third person, offset, rotation, scale, and which animation to play (blank plays the first one in the file).
- Keep it light: the project screen shows how many triangles your model has, and warns you when it's detailed enough to lower your FPS — a Decimate modifier in Blender fixes that.
Chat category: Chat
Twitch Chat
Chat → Twitch Chat → Account Settings
Brings your Twitch stream into the game: Twitch chat in game, follow/sub/raid alerts, and a live viewer count.
- Moderation Commands — run mod actions from in game.
- Alert URL Saved — alert-source status.
Colour My Messages
Chat → Colour My Messages
Colours the messages you send (only your own), with a full colour picker under Colour.
Ding on DM
Chat → Ding on DM
Plays a sound when you receive a direct message on the server.
Stack Duplicates
Chat → Stack Duplicates
Repeated chat lines collapse into one with a [2x] counter, keeping their clickable
parts working.
DM Filter
Chat → DM Filter
Manage a list of players whose messages are filtered from your chat.
AI Chat Responder
Chat → AI Chat Responder → Edit AI Settings
Connect your own Gemini or ChatGPT API key and chat with an AI from in game. It uses your key directly — nothing goes through the author's server, and the author has no access to your key, prompts or replies.
- Ask privately with
/abm ai <message>(answer shown only to you), or use a chat trigger word/marker so a normal message gets an AI reply. - Only Me (on by default) — the trigger only answers your own messages, in normal chat and in DMs/groups, so nobody else can make your account send AI replies.
- Read DMs — the AI can also read and answer in your cross-account DMs and group chats.
- Send Back — whether a DM/group answer goes back to whoever asked, or into whatever chat you're currently in.
- Memory — how many past messages to keep for follow-ups (Off … Max).
- Saved Chats — name and reload conversations, even after a restart; Forget Conversation clears the current memory.
AI command control (Unsafe)
Chat → AI Chat Responder → Unsafe + Edit AI Commands
Optional, off by default. With the Unsafe switch on, the AI can actually run commands you
register when you ask. It can also close the game — but only if you register a
<<QUIT>> command (see below); there's no built-in close.
- In Edit AI Commands, register a phrase ("warp the party") mapped to a command
(
/party warp). - Use
%args%for a value the AI fills from what you said — registerwarp→/warp %args%, say "warp me to crimson", it runs/warp crimson. - Requires Arg (per command) — one that needs a value won't run without one.
- Owner Only (per command, on by default) — only you can trigger it, even if others can chat with your AI.
- Close the game with your own phrase — set a command's command to
<<QUIT>>instead of a slash command (e.g. phrasebyebye→<<QUIT>>). Saying that phrase closes the game — this is the only way it can close. Follows that command's Owner Only flag (on by default). - Only works while both the AI module and the Unsafe switch are on.
<<QUIT>> command — opt-in for that reason. Use at your own discretion.Dungeons & Kuudra category: Dungeons & Kuudra
Party Finder
Dungeon → Party Finder → Manage Ignore List
Marks Party Finder listings that contain someone you've ignored with a purple circle, so you don't have to read every tooltip. The marking and the action are separate switches.
- Highlight — the purple circle on marked listings. Its own switch, so you can have the marking without the mod acting for you, or the other way round.
- Auto Leave/Kick — separate toggle; turn it off to keep the marking only.
A listing is marked when an ignored player is anywhere in the party — the owner or any member. Works on Kuudra listings as well as dungeon ones.
Party Requirements
Dungeons & Kuudra → Party Finder → Party Requirements → Presets
Decides whether someone who joins your party actually brought what the run needs, and tells you exactly what they're short of. Kick them, leave yourself, or just get told — your choice, per preset.
No key needed: checks use the mod's built-in key. Your own key
(/abm apikey <key>) is optional, and most people should leave it alone.
- Presets — one per thing you run. Pick Kuudra and a tier, or Dungeons and a floor, then build the requirements underneath. One preset is in force at a time.
- Items — by name, the way you read them in game. "Terminator" matches a Hasty Terminator ✪✪✪✪✪➎ without you spelling out the reforge or the stars, and "Wither blade" accepts any of the four. Several names separated by commas are alternatives.
- Stars, master stars, ultimate enchants, reforges — all optional, and all have to hold on the same item: a five-star Terminator and a separate Hyperion with Chimera don't add up to a five-star Hyperion with Chimera. Kuudra armour counts its own way — ten stars a tier, fifteen at Infernal, and no master stars — so the star box takes up to fifteen.
- Normal enchants — type them after a
;in the enchant box:wise;power, or0;powerwhen no ultimate is needed. Levels go the same way:5;7or0;7. - Where it looks — everything they own, not just what they happen to be wearing: their wardrobe and equipment loadouts, inventory, armour, equipment, ender chest, storage backpacks and the personal vault.
- Runs and levels — runs of the floor or tier you picked, total dungeon runs, total Kuudra runs across all tiers, Catacombs level, class level.
- On fail — Kick, Leave or Warn. Kicking only works when you're the party leader.
- Say in party / Say to me — independent switches. The party message goes out before the kick, so the person removed knows why.
- API off = fail — someone with their inventory API switched off can't be checked at all. Off by default: they're let through with a note instead.
Anything left blank means "don't care". Only people in your own party are ever checked — never Party Finder listings.
Death Counter
Dungeon → Death Counter
Tracks deaths in dungeons and shows a short death title so a wipe is obvious at a glance. It follows Hypixel's own team death count, so falling out of the map is counted, a player who disconnects while already dead isn't counted twice, and getting disconnected and rejoining doesn't reset it.
Zone Alerts
Dungeon → Zone Alerts → Edit Zones
Boxes you draw in the world ("past this is the void", "phase 2 arena edge") that show your own message when you walk in or out, with an optional sound. Leave the enter message blank to show the zone's name, and the leave message blank to show nothing. Each zone can be pinned to a specific island/floor (blank = everywhere), and zones can be shared via a copy/import code.
- Sound Alert — play a sound on enter/leave.
- Show Outline — draw the box outline.
- Always Show All — show every zone, not just the one you're in.
Drop Tracker
Dungeon → Drop Tracker → Edit Watchlist
Add items you don't want to miss to a watchlist, and get an alert with a through-walls marker when one drops nearby in a dungeon.
Dungeon Map
Dungeon → Dungeon Map
The floor drawn out as you explore it. It only ever shows ground your party has actually uncovered — never the whole floor — so it tells you where you have been, not where everything is. Rooms carry their real names and secret counts, are coloured by type (puzzle, trap, miniboss, rare, fairy, blood, entrance), get a tick when cleared, a green tick when every secret is done and a cross for a failed puzzle. Doors, wither doors and the blood door are drawn as themselves, and every party member's head sits on the map facing the way they are facing, ringed in their class colour.
- Score — a readout under the map: secrets, crypts, live score, deaths, and the mimic / prince / bat bonuses. Paul's EZPZ bonus is detected automatically (as mayor or minister), the mimic is spotted by the mod itself, so it counts even if nobody in your party announces it, and the first death is checked for a Spirit pet so it costs the right number of points.
- Hide In Boss — on by default; the map has nothing left to tell you once the boss fight starts, so it gets out of the way.
- Force Paul — only needed if the automatic mayor check can't reach the network.
- Announce Bonus — tells your party when you kill the Mimic, a Prince or a Bat, so everyone's score counts it.
- 270 Alert / 300 Alert — a party message, a title and a sound when the score reaches 270 or 300. Each has its own switch.
Drag it where you want with /abm hud, like any other HUD element.
Wheel Leap
Dungeon → Wheel Leap
F7 and M7 only. When Necron grabs someone and hauls them onto the drop spot, you get a "leap <name>" title so you know who to leap to without reading the whole wheel. Fires once per run.
- Stand Pos — on by default. A glowing marker on the pre-mid block, visible through walls so you can find it from anywhere in the arena. Colour comes from Stand Colour right below it.
- Show Zones — draws the leap circle itself, and only that. Off by default; it is mostly a one-off "is this the right area" check.
- Height — how far up the leap zone reaches.
- Say Class — call the class instead of the player's name.
- Party Msg — off by default, since it talks to everyone: sends "Leap to <name> — pre-mid" to party chat.
Simon Says
Dungeon → Simon Says
The F7/M7 device, drawn out and guarded. Buttons you still have to press get boxed in the order you need them, and a click on anything that isn't next simply doesn't go through. The point of that is the sweep: you can hold right click and drag across the whole wall instead of aiming at each button, and only the right one ever registers.
- Block Wrong Clicks — the guard itself. Worth knowing: while the mod hasn't worked out the sequence yet it blocks every button, which is what makes the sweep safe. If no boxes are showing, it knows nothing yet and everything will be blocked.
- Block Start — on by default. Stops a start-button click that would throw away a sequence you're part way through, so sweeping over start can't restart the device. Start is never blocked when it's the click you actually want.
- Show Order — the boxes. Green is next, gold is the one after, red is everything left. Each has its own colour picker (Next, Second, Rest).
- Bypass — hold this to click through the guard. Left Shift out of the box; click the row and press a key to move it, or Esc to clear it. Clearing it means no bypass at all, not "back to shift".
Relics
Dungeon → Relics
M7 only. Dropping a relic into the wrong cauldron is the one mistake on the floor that ends the run then and there, so this catches it: wrong colour and the click is blocked, with a title telling you which relic that cauldron actually wants.
- Block Wrong — on by default inside the module. Only ever blocks that one mistake: right relic, right cauldron, or anything it doesn't recognise, and the click goes through untouched.
Slayer & Events category: Slayer & Events
Egg Sacs
Slayer & Events → Egg Sacs
Highlights each egg sac spawned by the Tarantula Broodfather with a through-walls box, and writes the hits it has left over the top of it in text you can read from across the arena. Hypixel already puts that number on the sac — it is just name-tag sized, which is no use from where you actually shoot them.
- Through Walls — see the sacs through terrain.
- Guess Box — marks the likely landing area before a sac appears. Only uses your own boss, so other players' fights don't affect it.
- Hits Left — the sac's own hits-remaining count, redrawn big. On by default.
- Others' Bosses — include or ignore sacs from other players' fights.
- Guess Height / Guess Radius — tune the guess box.
- Colour — box colour picker.
Utils category: Utils
Auto Updater
Utils → Auto Updater
Optional. Checks for a new version after launch and about once an hour. When one is found you get a
chat message with [Download & Install] / [Not now] — nothing downloads until you
click. If it can't prompt yet (main menu) it shows on world-join and reminds hourly. The buttons run
/abm update install / /abm update dismiss, which you can also type.
Works on Lunar Client as well as normal Fabric launchers.
Auto Sprint
Utils → Auto Sprint
Keeps you sprinting without holding the sprint key.
Sign Math
Utils → Sign Math (on by default)
Type a sum into any sign — 3*64, 1.5m, 2k+500,
(10m-2m)/4 — and the answer is what gets sent. A small preview shows the answer while you
type. Great for Bazaar and Auction House amounts. Plain text is never changed.
Badpixel
Utils → Badpixel
What your client says about itself to a server. Everything here is off by default and none of it changes how the game plays.
- Launch Env — the launcher name you announce when you join. Every client sends one at login and Fabric's says "fabric"; this lets you send Vanilla, Forge, or a Custom Name you type in instead. Leaving it on Fabric sends the real one, i.e. no change at all.
- Hide Mods — closes a real trick. A server can hide a translation key belonging to some mod inside a sign or an anvil, wait for your client to send the text back, and work out from the answer whether you have that mod. With this on your client answers the way an unmodded one would. Server resource packs still translate normally, so servers with their own custom text look exactly as they should.
- Hide Channels — off by default, and the one with a real cost. Your client normally lists its plugin channels to the server, which is about as close to a genuine mod list as a server ever gets. This stops that. Hypixel's own channel is left alone so the Hypixel mod API keeps working, but any other mod that needs a channel of its own will stop working while this is on.
Mod-User Marker (Presence)
Utils → Mod-User Marker
Recognises other players also running AbdiksMod — a marker shows next to their name in chat, on the scoreboard and in the tab list. Set the colour with Marker Colour. (Uses the relay.)
Player Size
Utils → Player Size → Edit Player Size
Set your own X/Y/Z scale. Synced through the relay, so every AbdiksMod user sees the same size for everyone else.
Key Command Binds & Command Shortcuts
Utils → Key Command Binds / Command Shortcuts
- Key Command Binds (Edit Key Binds) — bind any key to run a command with one keypress.
- Command Shortcuts (Edit Shortcuts) — type a short alias that expands to a full command
(
/ph→/party leave). Supports%args%and a "requires arg" option so an alias can coexist with a real server command.
No Mouse Reset
Utils → No Mouse Reset
Stops the cursor jumping back to the middle of the screen when one menu closes and another opens right after. The Window that counts as "right after" is selectable.
Module keybinds
Any module's Keybind row
Bind almost any module to a key that toggles it on/off, straight from the settings menu (open a module, left-click its Keybind row, press a key). Different from Key Command Binds, which run commands. Binds stay quiet while any screen is open, so typing in chat, a sign or an anvil never flips a module.
Cross-account & relay
Some features connect through a small relay server the author runs and pays for: DM & group chat, Mod-User Marker (Presence), Player Size, the AH Tracker, Price Tooltips, the Bazaar Tracker and Party Requirements. It's for use through the official, unmodified client only.
Cross-account DM & group chat is command-driven (there's no toggle module) and end-to-end encrypted:
/abm dm <player> <message>— start / send a DM./abm dm invite <user>,/abm dm accept,/abm dm end./abm group <code> <passphrase> <message>— group chat./abm group invite <user>,/abm group leave./abm chat dm | group | minecraft— redirect your typed chat to the active DM/group, or back to normal Minecraft chat./abm eula— read and accept/deny the chat Terms of Use (needed before using chat, the Mod-User Marker, Player Size, the AH Tracker, Price Tooltips, the Bazaar Tracker or Party Requirements).
Commands & keys
| Input | What it does |
|---|---|
| ] | Open / close the settings overlay (rebind with /abm keybind gui) |
/abm · /abm gui | Open the settings overlay |
/abm hud | Open the drag-and-drop HUD layout editor |
/abm help | List every /abm subcommand |
/abm keybind gui | Show the current GUI key |
/abm keybind gui <key> | Rebind the GUI key (RSHIFT, RBRACKET, GRAVE, F6, … or NONE to disable) |
/abm ai <message> | Ask the AI privately (answer shown only to you) |
/abm coords | Send your position to the chat you're on |
/abm dm <player> <message> | Start / send a cross-account DM |
/abm dm invite <user> · accept · end | Invite to / accept / close a DM |
/abm group <code> <passphrase> <message> | Cross-account group chat |
/abm group invite <user> · leave | Invite to / leave a group |
/abm chat dm | group | minecraft | Redirect your typed chat to a DM/group, or back to Minecraft |
/abm eula · accept · deny | Read / accept / deny the chat Terms of Use |
/abm update install · dismiss | Install or dismiss a found update (same as the chat buttons) |
In the overlay: left-click a module to toggle, right-click to open its settings, and each open module has a Keybind row.
Changelog
Version history, newest first. Click a version to expand.
v1.0.25.2
- Party Requirements now works for everyone. Hypixel approved the mod's built-in key, so party gear checks work without a key of your own.
- When the built-in key is busy, the message now just asks you to try again in a bit instead of saying you need your own key.
- Party Requirements can check normal enchants too, not just ultimate ones. Put them after a ; in the enchant box (wise;power, or 0;power when no ultimate is needed), and the levels the same way (5;7, or 0;7).
v1.0.25.1
- Boss Bar: pick the text colour with the colour picker. The text is bold now, and boss names no longer carry the symbols or level numbers around them.
- Boss Bar: the percentage always uses a dot (80.5%), matching the health numbers next to it.
- Boss Bar now shows slayer bosses and minibosses that only have a name over their head, with no bar at the top of the screen, and plays their death message and sound too. They show their name and health but no percentage, since only their current health is known. Other players' slayer bosses are left out.
- Boss Bar: Voidgloom Seraph stays on the bar while its hit shield is up and shows the hits left instead of its health.
- Boss Bar: the Inferno Demonlord keeps its full health after splitting into its demons, instead of starting again from half.
- Boss Bar: the Tier V Tarantula's second form, the Conjoined Brood, is now on the boss list with its own death alert. The first form going down no longer plays one, since the fight isn't over yet.
- Boss Bar: the Riftstalker Bloodfiend is recognised now — its name over its head only says "Bloodfiend".
- Boss Bar: Maxor, Storm, Goldor and other bosses whose bar stops at 1% when they're beaten now play their death alert — it used to be missed because the bar never reached zero.
- Boss Bar: bosses and minibosses the Watcher summons in the blood room (like a Livid, Bonzo or Spirit Bear) and Livid's clones no longer show up on the bar or play a death alert — only the real ones do.
- Boss Bar: Livid on Floor 5 now shows its real health and plays its death alert once it's really dead. The bar picks the real Livid out of the clones instead of showing the game's own Livid bar, which stays at 100% the whole fight.
v1.0.25.0
- Price Tooltips: hover a SkyBlock item to see its lowest BIN, its average BIN over about the last day, and its Bazaar instant buy and sell prices — with the total for the whole stack when you're holding more than one. Items nobody has listed say so in one short line. Each line can be turned on or off.
- Bazaar Tracker: pick Bazaar items and a price, and get a chat message and a sound when one can be bought below it or sold above it. It has its own HUD element and display mode, so it works whether or not the AH Tracker is on.
- The AH Tracker now gets new matches as soon as they're found, instead of checking every 10 minutes.
- Search in the settings menu: click the box above HUD Editor (or press Ctrl+F) and type to find any module or setting.
- Hover over any module or setting for a second to see what it does.
- Sign Math: type a sum like 3*64, 1.5m or 2k+500 into a sign and the answer is what gets sent — handy for Bazaar and Auction House amounts. Plain text is never changed.
- Your own capes: drop a PNG into the capes folder (there's an "Open Capes Folder" button under Custom Cape) and pick it from the Cape setting.
- Boss Bar: every boss now has its own message and sound for when it dies — for example a title and a bell when Maxor goes down. Set them in Edit Boss List, which also has a search box and a Test button. The sound can be any sound in the game: search the full list, click one to hear it, and set its volume and pitch. Trying a new sound stops the one still playing, and so does pressing Test again.
- Right-click any setting that cycles through options (zoom level, shader colour, cape and so on) to go back one option; left-click still goes forward.
- Deployables: power orbs, flares, mining lanterns and the Umberella now show how far they reach as a see-through bubble, so you can tell at a glance whether you're standing inside one. Each kind gets its own colour, and it works for everyone's deployables, not just yours.
- Dungeon Map: Announce Bonus tells your party when you kill the Mimic, a Prince or a Bat, so everyone's score counts it.
- Dungeon Map: 270 Alert and 300 Alert — a party message, a title and a sound when the score reaches 270 or 300. Each has its own switch.
- The Terms of Use were updated to cover Price Tooltips, the Bazaar Tracker and Party Requirements (which looks players up through the same server), plus the dungeon score's Spirit pet check. Party Requirements now needs the terms accepted too. If you'd accepted them before, you'll get one message asking you to accept the new version — chat, the mod-user marker, Player Size, Party Requirements and the market features stay paused until you do.
- A few settings got shorter names so they fit their panel: Stall Indicator, Stack Duplicates and Sky Color.
- Custom Mesh tells you when a model is detailed enough to lower your FPS, and how to fix it in Blender.
- The Zone Alerts editor now fits on smaller screens.
- Danger Zones is now called Zone Alerts, and each zone has its own enter and leave message instead of a fixed "Out Of Bounds". Your zones and keybind carry over.
- The Boss Bar list now holds every real boss and miniboss (bosses first, minibosses after), and no longer includes event mobs or the Ender Dragon, which aren't bosses.
- Boss Bar: Phase Alert was removed — Death Alerts do the same job, with each boss's own message and sound.
- When the mod checks your party list by itself, the whole reply is hidden now, including the empty line and the dashes around it.
- The death counter now follows Hypixel's own team death count, so falling out of the map is counted and a player disconnecting while already dead isn't counted twice.
- The dungeon score counts a Bat for every player who kills one, not just the first.
- Capes and custom models are only ever read as pictures and model data — nothing in those folders can run. Shortcuts that point outside the folder, oversized files and broken or disguised files are all refused.
- The server behind the chat, presence and price features was tested for weaknesses again, and a handful of problems were fixed, including stricter limits on how fast and how much anyone can send.
- The dungeon score under the map is much more accurate — it used to drift a few points from the real one. It now follows the run's time, the blood room, the boss room and deaths the way Hypixel counts them.
- The mimic's +2 now counts even when nobody in your party announces it — the mod spots the mimic dying by itself.
- Deaths now take the right number of points: the first death only costs one point if that player has a Spirit pet, and two if they don't.
- Paul's +10 now also counts when Paul is the minister, not just the mayor.
- The secrets count under the map now matches Hypixel's own total, instead of growing as you explored.
- Resized HUD elements no longer get a little smaller every time you switch to fullscreen and back.
- Module keybinds no longer toggle things while you're typing in an anvil, a sign, a book or one of the mod's text boxes.
- Refreshing your ignore list can no longer wipe it. If Hypixel doesn't answer, your saved list is kept and you're told to try again.
- A failed update download no longer cancels the update — you can retry it with /abm update install.
- Twitch alerts now start as soon as you turn Twitch on, instead of needing a restart, and stop when you turn it off.
- On 26.1.2, the Twitch login button now opens your browser (and copies the link to your clipboard too).
- M7 Relics recognises relics more reliably.
- Boss death alerts now work for every boss in a dungeon run, not just the first one.
- Playing on an account that can't use the online features (for example an offline one) no longer makes the mod retry them every second.
- The dungeon score and the death counter keep working when another mod hides boss or NPC chat lines.
- The dungeon score no longer gives the Mimic's +2 just because every secret was found.
- Mimic, Prince and Bat messages from your party are recognised in more wordings.
- A player reconnecting no longer counts as a death.
- Getting kicked to Limbo and rejoining no longer resets the dungeon score or the death counter, and your own disconnect is counted under your name.
- The Dungeon Map stays hidden during M7's dragon phase when Hide In Boss is on.
v1.0.24.1
- Party Requirements now checks all of someone's gear — wardrobe, ender chest, storage backpacks and personal vault — not just what they're wearing or carrying. Sets kept in the wardrobe used to be missed completely.
- Kuudra armour stars are counted properly: ten stars a tier and fifteen at Infernal. Fully starred Infernal pieces used to show as five-star.
- The chat and presence server got a full security check, and four problems were fixed — including one that could let someone pose as other players on the presence and player-size lists.
v1.0.24.0
Heads-up: party gear checks use the mod's built-in key, so you don't need a Hypixel API key of your own. If you have one you can use it with /abm apikey <key> — though you don't have to, and Hypixel would rather you didn't give your key to a mod.
- Party Requirements. Set what someone has to bring to stay in your party, and the mod checks everyone who joins. Items by name — "Terminator", or "Wither blade" for any of the four — plus stars, master stars, ultimate enchants and reforges, and numbers like floor/tier runs, total dungeon or Kuudra runs, Catacombs level and class level. Anything you leave blank means "don't care". If someone falls short you get a line saying exactly what they're missing, and you choose whether that's a kick, a leave, or just a warning. Find it under Dungeons & Kuudra → Party Finder → Party Requirements.
- It only ever checks people in your own party, never Party Finder listings.
- Someone with their inventory API turned off can't be checked. By default they're let through with a note; each preset has a switch if you'd rather that count as a fail.
- Kuudra presets can also require total runs across all tiers, so you can ask for "fifty Infernals and five hundred Kuudras in total" in one preset.
- The Party Finder ignore marking now works on Kuudra listings. Only the party owner used to be marked there.
- The auto kick/leave now works in Kuudra parties too.
- Turning a liquid into air or another block in the Block Editor no longer leaves holes in the blocks around it.
- Number boxes now refuse letters, instead of quietly reading them as zero.
v1.0.23.0
- Egg Sacs now show how many hits are left in big text floating on each sac, so you can read it from across the arena. There's a "Hits Left" switch if you'd rather not have it.
- Custom Mesh accepts a lot more models. A texture, UV map and normals are all optional now — a model with no texture just shows in its material's colour.
- The Custom Mesh screens now tell you how to name your file (a project called hat needs hat.glb), along with the Blender export settings.
- Your egg sac guess box no longer disappears because of someone else's boss nearby. Sacs are now matched to the boss they actually came from.
- The wheel leap party message is clearer: "Leap to <name> — pre-mid" instead of "<name> pre-mid".
- If one feature breaks, it now switches itself off instead of crashing the game. Everything else keeps working.
- A broken HUD element can no longer mess up the rest of your HUD.
- A corrupt or half-downloaded model file can no longer crash the game — it just says the file is corrupt.
- A glow effect that fails to load no longer slows the game down by retrying every frame.
- Fixed a rare case where changing a setting didn't take effect, or got overwritten by older values.
- The AI description now mentions OpenAI as well as Gemini.
v1.0.22.0
- Simon Says: on the F7/M7 device, the buttons you still need to press are boxed in order — green for the next one, gold for the one after, red for the rest — and clicks on the wrong button are blocked. So you can just hold right-click and drag across the wall. Hold Shift (or any key you pick) to click through it.
- M7 Relics: stops you dropping a relic in the wrong cauldron, and shows a title telling you which relic that cauldron wants.
- Badpixel: choose what launcher your client says it is when you join (Vanilla, Fabric, Forge, or your own), and stop servers from reading your mod list through signs and anvils.
- Hide Channels (off by default) hides your client's plugin channels too. Hypixel's own channel keeps working, but other mods that need a channel of their own will break while it's on.
- Fixed a 26.2 crash when several world boxes (waypoints, danger zones, drop highlights) showed up at the same time.
v1.0.21.0
- Dungeon Map: the floor drawn out as you explore it. It only shows what your party has actually uncovered, with room names, secret counts, a colour per room type, ticks for cleared rooms and a cross for a failed puzzle, plus everyone's head facing the way they're facing with a ring in their class colour. Doors, wither doors and the blood door all show up, and "Hide In Boss" hides the map once the boss fight starts.
- Score readout under the map: secrets, crypts, live score, deaths and the mimic/prince/bat bonuses, on its own switch. Paul's EZPZ bonus is included automatically when he's mayor.
- Wheel Leap: on F7 and M7, when Necron grabs someone you get a "leap <name>" title so you know who to leap to. It can show the class instead of the name, with an optional party message.
- Stand Pos (on by default, part of Wheel Leap): a glowing marker on the pre-mid block, visible through walls, with its own colour picker. "Show Zones" now only draws the leap circle.
- "Ignore Party Guard" is now called "Party Finder". Your ignore list and settings carry over.
- The listing highlight is its own switch now, separate from auto kick/leave.
- Party Finder listings are now marked when an ignored player is anywhere in the party, not only when they own it.
- Auto-updating now works on Lunar Client.
- The dungeon map no longer freezes for a whole run if you were holding something else when the run started.
- HUD elements keep their shape when you resize them instead of stretching.
v1.0.20.0
- Waypoints: mark any spot and get a box on the block plus an optional beam to the sky. Waypoints only show on the island/floor you made them on. Toggle for seeing them through walls, and an editor for adding, renaming, recolouring and deleting them.
- Player Outline: a glow-style outline around your own character, including held items and armour, with its own colour picker. Optional "Other Players" toggle (off by default) shows it on everyone else too — never through walls.
- Key Command Binds: bind any key to a command.
- Command Shortcuts: type a short alias in chat and it expands to a full command (e.g. /ph becomes /party leave).
- New settings menu: draggable category panels that open on top of whatever is on screen — your inventory, another mod's screen, the pause menu. Panel positions and which categories are open are remembered.
- /abm hud opens the HUD layout editor, and /abm opens the settings menu.
- Post-Process Glow now has 28 colour presets instead of 4, plus a "Live Color" mode with a full colour picker.
- Your own chat message colour is now a full colour picker.
- The mod-user marker (Presence) now also shows on the scoreboard and in the tab list.
- ChatGPT support: the AI Chat Responder works with OpenAI as well as Gemini. Pick the platform in AI Settings and enter that provider's key — each provider keeps its own key, so switching doesn't make you re-enter anything.
- AI conversation memory: the AI remembers recent messages so you can ask follow-up questions. Choose how much it keeps, or clear it with "Forget Conversation".
- Saved AI conversations: name and save a conversation, then load it back later to carry on.
- "Only Me" option for the AI (on by default): the chat trigger only answers your own messages, so nobody else can make your account send AI replies.
- No Mouse Reset (off by default): stops the cursor jumping to the middle of the screen when one menu closes and another opens right after.
- Slayer Egg Sacs: highlights the egg sacs from the Tarantula Broodfather through walls, with its own colour picker. Optional "Guess Box" shows where the next sacs will land, and an "Others' Bosses" toggle for sacs from other players' fights.
- The AI Chat Responder can now read and answer in your DMs and group chats (the "Read DMs" toggle). Your trigger works on messages you type there too, and you see the AI's reply yourself as well.
- Waypoint name labels: "Show Names" floats each waypoint's name above it, sized so it stays readable from far away.
- Temp waypoints from chat: coordinates posted in chat briefly drop a marker that disappears on its own (30 / 60 / 120s).
- /abm coords: send your current position to whatever chat you're in (DM, group, or server).
- Zoom: hold a key to zoom in. It eases in and out, you can scroll to zoom further or back out while holding it, and there's a default zoom level from 2x to 10x. Turn smoothing off if you want it instant.
- Module keybinds: almost every module can be bound to a key. Open a module in the settings menu, click the "Keybind" row at the bottom and press a key. Press Esc while it's listening to clear the bind.
- AI command control (off by default, behind an "Unsafe" switch): when you ask, the AI can run commands you've registered — e.g. "warp me" mapped to /warp %args%. Each command can be owner-only, and it only works while both the AI and the Unsafe switch are on. It can also close the game, but only if you register a command set to <<QUIT>> (e.g. "byebye" -> <<QUIT>>). This gives the AI real control of your client, so use it at your own discretion.
- Post-Process Glow is now a screen-wide effect only. The old per-entity glow options were removed — Player Outline replaces them and looks much better.
- HUD elements can be resized to any size now.
- The HUD layout editor only lists elements whose module is turned on.
- New Reset button in the HUD layout editor, with "Reset Sizes", "Reset Positions" and "Cancel".
- Settings panels and HUD elements now scale down to fit smaller windows.
- The mod's chat messages now have a coloured [ABM] tag so they're easy to spot.
- Every settings and editor screen has a new look that matches the mod.
- Closing an editor screen takes you back to the settings menu you opened it from.
- The HUD layout editor no longer has a title bar in the way, so elements can go right up to the edge.
- The AI no longer freezes the game for a moment each time it's triggered.
- The AI sticks with the first model that answers, and always replies even when no model is available (e.g. your API key ran out of quota).
- Danger Zones can be pinned to a specific island or floor, like waypoints. "Use Current" fills it in from where you're standing.
- Moved a few settings to where you'd expect them: Item Rarity Circle is under HUD, Waypoints under Render, Twitch Chat under Chat, and Ignore Party Guard under Dungeon.
- The AI's replies in DMs and group chats have a "Send Back" switch: on, it answers whoever messaged you; off, the answer goes into your current chat.
- The mod no longer changes Minecraft's own Glowing effect.
- Fixed a black main menu on Lunar Client.
- Stacked duplicate chat messages keep their clickable parts.
- "Colour my messages" now only colours messages you actually sent.
- The Player Stats action bar keeps its normal colours.
- Ignore Party Guard no longer runs /party list when auto kick/leave is off.
- Waypoint boxes now line up with their block.
- The player model HUD element no longer jumps somewhere else after being resized.
- Your settings can no longer get damaged if the game closes while saving, and a damaged settings file is backed up instead of being lost.
- Fixed a crash on startup on Lunar Client.
- Fixed the AI replying to its own messages in an endless loop. There's also a limit of 8 chat replies a minute so you can't get muted.
- Fixed the mod-user marker missing from the scoreboard for some players.
- Fixed the mod-user marker disappearing when a player dies in a dungeon.
- Fixed an error when adding or editing a Command Shortcut while on a server.
- Waypoint distance labels no longer jitter as you move.
- Temp waypoints from chat now turn off with the Waypoints toggle.
- Pets wearing a pet skin now get their rarity circle.
v1.0.19.5
- The auto-updater now asks first: when a new version is found you get a chat message with [Download & Install] / [Not now] buttons. Nothing is downloaded until you click Download & Install.
- If the update is found while you're still in the main menu, you're asked as soon as you join a world or server, and reminded about once an hour until you install it, dismiss it, or turn the auto-updater off.
v1.0.18.0
- Player Stats HUD: draggable displays for Health, Mana, Overflow Mana, Defense, Vitality, Effective Health (EHP) and Speed, each with its own toggle, set up from the Player Stats screen (HUD → Player Stats).
- Option to hide Hypixel's own stat numbers above the hotbar, so they don't double up with the Player Stats HUD.
- Options to hide the vanilla health, hunger, armor and mount health bars.
- The mod's code is no longer obfuscated.
- Removed the account-ban/hardware-fingerprint system entirely.
- The auto-updater is now optional (toggle it in Utils) and checks for updates shortly after launch and every hour after that.
v1.0.18.5
- Updates now install after one restart — some used to need more than one.
- The update check now confirms you have a real Minecraft account, only to prevent abuse of the update server. This does not bring back the removed account-ban system.
- Better protection against abuse on the update server.
v1.0.17.9
- Drop Tracker: add items you don't want to miss to a watchlist, and get an alert with a marker (visible through walls) when one drops nearby in a dungeon.
- Ignore Party Guard now also marks Party Finder listings: any listing with someone you've ignored gets a purple circle.
- Ignore Party Guard's auto kick/leave is now its own toggle, so you can keep the marking without the auto kick/leave.
v1.0.16.5
- The mod can now update itself safely. When a new version is available you get a short popup, and it finishes installing next time you restart the game.
- Added a check using a non-personal hardware identifier (not your name, IP or any personal files) to catch ban evasion on alt accounts. Nothing else about your system is collected, and it has no effect on normal use.
v1.0.16
- License changed to PolyForm Strict 1.0.0 — personal, noncommercial use only; redistribution and modified copies are not permitted. See the license link on the mod page for the full text.
v1.0.15
- Custom Mesh (experimental): attach your own model to your character (head, off-hand, etc.), imported from a Blender glTF/GLB export, with animation support. Manage your models from a new in-game menu.
- The death tracker now shows a short title on screen (e.g. "Steve Died") when a party death is counted, as well as the party chat message.
- Deleting a Custom Mesh project now deletes its files too, not just the menu entry.
- Fixed imported animations sometimes looking like they tilted instead of spinning smoothly.
- Improved security when loading custom model files.
- Copying a real death message into party or guild chat no longer gets it counted twice.
- Fixed the item rarity circle not showing on some items, like Attribute Shards.
- "Ding on Mention" (sound alert when your name is mentioned) has been removed. "Ding on DM" is unaffected.
Privacy & License
- Relay features (DM/group chat, Mod-User Marker/Presence, Player Size, AH Tracker, Price Tooltips, Bazaar Tracker, Party Requirements) connect through a relay server the author runs and pays for, for use through the official unmodified client only. Any other use — a modified client, a third-party script, an automated tool — is not authorised.
- AI Chat Responder talks directly to your chosen provider (Google Gemini / OpenAI) using your own API key. It does not use the author's relay, and the author has no access to your key, prompts or replies.
- Client-only — nothing is installed on the server.
- Licensed under the PolyForm Strict License 1.0.0 — personal, noncommercial use only.